This Charming Blob.
My time on Human: Fall Flat was brief, but a fun and interesting challenge. I was tasked with addressing any issues that may arise from the multiplayer port from PC to the main consoles. The majority of this work was UI based, adding elements and screens to allow for seamless multiplayer, while matching the established aesthetic of the original UI.
Main Menu - Local Multiplayer Bar
Multiplayer Menu Screen
Human: Fall Flat
Developed by: No Brake Games
Published by: Curve Digital